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Wichtige Informationen http://dsh-drachensilber.de/DS/forum/viewtopic.php?f=42&t=2317 |
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Autor: | Zakke [ 01.05.2012, 09:27 ] |
Betreff des Beitrags: | Wichtige Informationen |
Editiert: Okay, da der Andrang nach einer Sammlung an wichtigen D3-Ressourcen nicht wirklich vorhanden war, nutz ich den Thread einfach für Ankündigungen/News bzgl. D3 allgemein oder betreffend unsere D3-"Community". |
Autor: | Zakke [ 03.05.2012, 06:00 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
Da heute Raid war und somit fast alle dagewesen sein müssten um was dazu zu sagen, hab ich die Berechtigungen für "BattleTags" auf Freund+ gesetzt und das "Diablo 3"-Forum aus "Andere Spiele" rausgeschoben und in die "Ãffentlichen Foren" rein, da keiner wirklich was dagegen hatte. Bzgl. extra Forenrang für längerfristige Freunde - vorerst nicht, hoffe ist akzeptabel. Wenn Bedenken sein sollten, dass jeder Freund "BattleTags" sehen kann, PM an mich. |
Autor: | Zakke [ 23.05.2012, 18:16 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
Code: // May 22 //
General Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting) Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member Resolved over 30 game and service crashes affecting players Classes Demon Hunter Active Skills Smoke Screen Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds) Skill Rune - Lingering Fog Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds) Monk Active Skills Fists of Thunder Skill Rune - Quickening Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind Mantra of Healing Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value) Skill Rune - Boon of Protection A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch. Wizard Active Skills Arcane Torrent Skill Rune - Cascade Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill Number of new missiles generated from this rune will now cap at 10 missiles Energy Armor Skill Rune - Force Armor Amount of damage absorbed from a single attack will now cap at 100% of a playerâs maximum Life Items The rare chest in the Town Cellar in Alcanus will now only spawn 50% of the time, down from 100% Players can no longer dual-wield two-handed weapons |
Autor: | Zakke [ 24.05.2012, 05:03 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
Zitat: Blacksmith Cost VS AH Costs The intent was to use your Blacksmith to fill those itemization gaps that can happen due to the randomized drops. The issue is the Blacksmith compared to the AH is just not worth spending gold to level up right now. It's something we're aware of. Zitat: The game is still very young, and it's an amazing game (as most will agree.) But there does have to be some changes in the way classes play out. We were promised various viable builds for customization, but it seems like everyone is following 1 person's build just so they can survive past Act 2 Inferno. Absolutely! That's the problem exactly. These outlying OP skills need to be handled before we can pinpoint any content adjustments we need to make for the difficulty to feel a bit better, fight the need to kite everything which is killing melee's souls, address items, like, we understand and are working on all of these things. We're going to be working on and supporting this game for years to come, two weeks out, sure it's probably going to need some sanding. Bear with us. We love you. Zitat: Since you nerfed the 2 classes capable of doing it it is now virtually impossible. There are a few players who have done things such as kill diablo, but bosses are the easiest part of inferno. We purposely launched the game with Inferno being far more difficult than what we were able to progress in ourselves, assuming people would find it as difficult but with a few skilled players able to pull it off, or the difficulty would simply help root out problem skills and builds that allowed flaw-filled progression possibilities. I think the main problem we're running into is people progress more or less linearly to Inferno, and the brick wall effect makes it seem like these broken skills were the correct way to overcome the difficulty because the belief is that Inferno must be an immediately surmountable challenge, which it isn't intended to be. Or the reverse, that because these skills allowed progression the classes that did not have them were too weak/broken, which isn't correct. We'll provide a bit more info/context on Inferno tuning through an article we're working on for the front page. There are definitely some aspects of Inferno and the way damage comes in that we're looking at. Before we get there though we want to address the skills that are 'must haves', and see how the skill and gear game settles out a bit before we address content. If there's a skill that you absolutely can't survive without, that's a much more serious issue to customization, build diversity, and the game as a whole than someone not being able to progress as quickly as they feel they should. I think tweaks to content difficulty is a given, it's going to happen in some shape or form, but we're not there quite yet. |
Autor: | Akira [ 25.05.2012, 04:22 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
Zitat: Energy Armor Skill Rune - Force Armor Amount of damage absorbed from a single attack will now cap at 100% of a playerâs maximum Life Yeah Glückwunsch damit schaff ich nicht mal mehr den Butcher solo -.- |
Autor: | Zakke [ 25.05.2012, 04:51 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
m0ar hp andre news RMAH delayed further until other matters have been taken care of |
Autor: | Letho [ 25.05.2012, 08:40 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
Doch Akira, schaffst du ohne Probleme. Würde auch meine Oma schaffen http://de.justin.tv/zytrug/b/319194200 |
Autor: | Glewiar [ 29.05.2012, 09:34 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
Anbei was geplant ist die nächsten Monate in diesem Spiel http://diablo3.gamona.de/2012/05/28/dia ... es-spiels/ |
Autor: | Malignus [ 29.05.2012, 12:40 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
tl;dr kurzfassung? |
Autor: | Glewiar [ 29.05.2012, 12:47 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
Lies doch du faule Sau. Naja was schon im Ts gesagt wurde Schmied, Juwe Ãberarbeitung zum nächsten Patch. Inferno Mode wird erst zum übernächsten Patch angeschaut dort wohl erstmal das einige Mobgruppen wohl zu viel schaden machen laut aussage der Blizz Leute und noch son bissel laber rababer über Items, Skills und die Patch Politik. |
Autor: | Malignus [ 29.05.2012, 20:57 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
tl;dr noch kürzer? |
Autor: | deneroc [ 29.05.2012, 22:24 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
Malignus hat geschrieben: tl;dr noch kürzer? Glew müffelt |
Autor: | Malignus [ 30.05.2012, 01:23 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
auf dene kann man sich verlassen. sehr gut. |
Autor: | deneroc [ 30.05.2012, 01:24 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
Code: Diablo III Patch 1.0.2 - v.1.0.2.9749
Classes Monk Active Skills Serenity Skill Rune - Tranquility Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second Bug Fixes For a full list of documented game and service bugs, please review the Known Issues sticky located in the Bug Report forum. General Players should no longer receive an "Error 14009" when logging in The "Select a Hero" menu will now also display the difficulty level for each character Several speed improvements have been made to the streaming downloader Achievements All players in a party should now receive "Till Death Do Us Part" even if they donât have Haedrig Eamon as their active follower Acts Act IV Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target Auction House The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?" Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage" The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues Battle.net The public chat list will now sort alphabetically Classes Witch Doctor Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment |
Autor: | Ingenda [ 30.05.2012, 05:17 ] |
Betreff des Beitrags: | Re: Wichtige Informationen |
jetzt nurnoch übersetzen bitte!!!!11 |
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